![]() ![]() ![]() ![]() The area design doesn’t settle into once concept too long even when you’re spending multiple missions in a spaceship or other environment that could get away with being homogeneous, but the stage layouts are let down by the other important elements of a first-person shooter: weapons and enemy design. The Tau Fire Warrior can carry two weapons at a time and swap between them as necessary, although it seems that Kais really doesn’t want to abandon the weapons of his people so one slot is almost always devoted to the gradually upgraded Pulse branch of weapons. The Pulse Rifle is your starter and basically just a sci-fi twist to an automatic, and over the course of the adventure it is tweaked in the form of things like the Pulse Carbine with its grenade launching secondary fire and the minigun-like Burst Cannon. The end of this replacement chain though is the Rail Rifle, an incredibly powerful late game tool that can eliminate many enemies in a single well placed shot despite its slow firing rate. ![]()
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